Bedroom, a photorealistic visualization using Unity's High Definition Render Pipeline

Let's have an in-depth look at the Bedroom Project I developed, which demonstrates how Unity's High Definition Render Pipeline can be leveraged to create highly detailed and realistic visualizations.

Building on my previous experience with The Zone Demo, which featured sleek and polished environments, I sought to push myself creatively by developing a space that is intentionally imperfect and rough around the edges, mirroring the imperfections and character of real-world settings.
The process began with establishing foundations in Autodesk 3ds Max, utilizing onsite measurements for accuracy. These assets underwent clean unwrapping and were imported into Substance Painter for PBR. Specific assets such as the Bed Cover, Products and Artwork were firstly created in Adobe Photoshop using exported UV templates and a dust layer added.

Hairspray Bottle, Left Photo Reference, Right Render
Hairspray Bottle, Left Photo Reference, Right Render
In 3dsMax Screenshot
In 3dsMax Screenshot
Metal Bottle, Left Photo Reference, Right Render
Metal Bottle, Left Photo Reference, Right Render
PC Tower, Left Photo Reference, Right Render
PC Tower, Left Photo Reference, Right Render
This was all taken into Unity with the High Definition render Pipeline, utilizing techniques such as Pixel Displacement, Volumetric Fog and Subsurface Scattering,
Bedroom Unity Render View 1 - Daylight
Bedroom Unity Render View 1 - Daylight
Bedroom Unity Render View 2 - Daylight
Bedroom Unity Render View 2 - Daylight
Bedroom Unity Render View 3 - Daylight
Bedroom Unity Render View 3 - Daylight
Bedroom Unity Render View 4 - Daylight
Bedroom Unity Render View 4 - Daylight
Bedroom Unity Render View 1 - Night
Bedroom Unity Render View 1 - Night
Bedroom Unity Render View 2 - Night
Bedroom Unity Render View 2 - Night
Bedroom Unity Render View 3 - Night
Bedroom Unity Render View 3 - Night
Bedroom Unity Render View 4 - Night
Bedroom Unity Render View 4 - Night
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