A Game Engine-ready model of the space witch Aguira from Xyanide Resurrection. Concept Artwork provided by Robin Keijzer.
This character was modelled in 3ds Max, textured using Substance Painter and rendered using Unity's High Definition Render Pipeline.


I started by adopting the standard workflow of a professional in the AEC industry, I used Autodesk Revit to establish the foundation of the model, leveraging Building Information Modelling (BIM) data to ensure accuracy. This approach was designed to showcase a seamless workflow and highlight the potential benefits for AEC professionals. Although BIM Data is lost during the export, the geometry remained accurate.






I started by adopting the standard workflow of a professional in the AEC industry, I used Autodesk Revit to establish the foundation of the model, leveraging Building Information Modelling (BIM) data to ensure accuracy. This approach was designed to showcase a seamless workflow and highlight the potential benefits for AEC professionals. Although BIM Data is lost during the export, the geometry remained accurate.




